Storm
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INSTRUCTIONS
GAME INFO
Instructions:

Use the mouse to use your powers. The scroll wheel switches between your abilities.

Wind: Click and drag the mouse to create a gust of wind.  The magnitude is determined by the length of the line, so draw a long line if necessary.  You can only drag where the green field exists, so that means that the wind cannot blow steeply upwards or downwards.

Rain: Click and drag the mouse up or down.  The higher up you drag, the more rain you will summon.

Lightning: Click and drag the mouse in any direction.  The farther away you drag from the origin, the stronger the lightning blast will be.

 


Collect power spheres to get more "ammo" for your abilities.  If you get stuck, use the reset button in the pause menu.  For fun, you can press F1 to look at the debug mode that I forgot to take out!  You can drag the balls while in that mode, but it may be buggy.
 

Known Issues
The last few levels may be very difficult, since the water is not yet perfectly tuned to the wind physics.  Also, switching applications or windows during gameplay may cause the balls the jump up when resumed.
 
 
 

 

Updates:

 June 10th:  You can now press 1, 2, or 3 to select your weather powers.

June 6th: I added a few minor fixes:

- Added some extra starting powerups to some levels

- Fixed some terrain issues on the last level

- Made wind affect water more

Development Tools: XNA, C#
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Overview

Storm is a physics based game where you control the weather. You can breathe gusts of wind, summon torrents of rain, and call down lightning. The goal is to play with the environment to guide a series of balls towards the target.

 


Status

 

Storm is currently a prototype.  The current download is just meant to give you an idea of the game concept.  The full version of the game will be very polished, and will have much more content any many new features.  Here is a sample of what you can expect from the full version:

  • More elemental powers, such as snow, hail, cold, and heat
  • Many more levels
  • More physics based interactions, such as blocks, floating objects, walls that are destructable by elements like lightning, melting snow, and anything that will enable additional interesting physical puzzles
  • A level editor/creator
  • Nicer visual effects, like better water visuals, background ambience like distant lightning and rain, and grander lightning effects
  • A nice user interface
  • Additional original music

Development
Storm was made in less than 2 weeks.  All work, including programing, music and art, was done by me.  My vision for the final game is to create an artistic, smart puzzle game; an inspiration is the popular game Braid
 

Contact me!
I would be happy to listen to any of your suggestions or comments for my game.
  • You can send me an email at terence (at) dev (dot) vg
  • My development blog can be found at http://blog.dev.vg.  You can find out about my work on current projects there.
  • You can see my portfolio at http://dev.vg.  There you can find the soundtrack to Storm, as well as some of my other compositions.
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HIVE RATING
3.6
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Developer
Red_offline OFFLINE
Member Since: 
29 May 09
Current Level: 
1
Games Created: 
2
Comments 57
Defaultuser_50
Oct 23, 2009 12:11 PM
my download crashes as well
Defaultuser_50
Oct 14, 2009 11:43 AM
Wow, congradulation.
Defaultuser_50
Sep 29, 2009 11:43 AM
your mum is instand fail elvisbrevi
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Top 10 Finalist in Indie Game Competition #1 Spring 2009